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Homeworld 2 patch 1.2
Homeworld 2 patch 1.2








homeworld 2 patch 1.2

This is now fixed to properly give the 3 armor stated in the tooltip. Gaalsien and Khaaneph Production Cruiser Tooltip Bug – Level 2 veterancy for the multiplayer versions of Gaalsien and Khaaneph Production Cruiser was incorrectly giving 5 armor. They have been updated with new veterancy experience values and now utilize the correct veterancy table. This issue has now been fixed.Ĭoalition and Soban Gunship Veterancy Bug – The multiplayer version of the Coalition and Soban gunship were utilizing the campaign veterancy table and experience values. This change will improve the effectiveness of AI air units both offensively and defensively.This change impacts Easy, Normal and Hard AIs.ĭLC Bug – A softlock often experienced when player without one of the two DLC factions played a multiplayer game against an opponent utilizing that DLC faction. Easy and Normal AI remain unchanged in this respect.ĪI Air Sorties – AI Air Sorties no longer prioritize targeting Salvagers, Carriers and Support units over combat units. This will improve how the AI scales into the late game in skirmishes and in multiplayer games, as they will no longer run out of resources and stop producing units halfway through the game. Hard AI Resourcing – We have altered Hard AI resource harvesting to increase the rate at which they collect resources while slowing the rate at which they deplete resource nodes. The following two changes have been made to improve this issue. While the AI is skilled at applying early pressure and capturing artifacts, it would often run out of resources and stop building units in the middle of the game. It was common for a skilled player to easily beat 2 or sometimes even 3 Hard AIs single-handedly. It was also important to us to improve the AI in Patch 1.3.0 to improve the single player skirmish and multiplayer experience. (~Program Files (x86)\Steam\steamapps\common\Deserts of Kharak\out\backup\custom.dokhotkeys). Like all hotkeys, the Pause hotkey “P” is configurable by editing the custom.dokhotkeys file found in the backup and cloud files in the Deserts of Kharak Steam folder There is audio feedback for any commands issued while paused, with visual feedback confirming the commands once the player unpauses the game. During tactical pause players can issue combat, movement, and build commands to units which will be carried out once the game has become unpaused. The player can now pause the game in the single player campaign and in skirmish games using the “P” key. Its absence was a mistake which has now been rectified. However Tactical Pause has always been a part of the Homeworld franchise, and people expect it to feature in any Homeworld game. Many people argue that tactical pause undermines the concept of “real time” strategy. Tactical Pause is a feature that has become quite polarizing in the world of RTS games. The patch also includes a large number of multiplayer balance changes and will be accompanied by a ladder resetīe sure to look for Homeworld: Deserts of Kharak and the Soban and Khaaneph Fleet packs on sale online this upcoming holiday season. These changes include several fixes for single player campaign bugs, updates to the multiplayer and skirmish AI, fixes for multiplayer maps, and the addition of “Tactical Pause” to the single player campaign and skirmish modes.

homeworld 2 patch 1.2

Our goal with this patch is to address several issues that we know are important to the Deserts of Kharak community.

homeworld 2 patch 1.2

Ranked ladder season 2 starts today! Fight for your place in Kharak’s history.īelow you will find the comprehensive patch notes for Homeworld: Deserts of Kharak Patch 1.3.0.










Homeworld 2 patch 1.2